I just spotted this on the Fail Blog:-
Mike and Del came over last night, this will be our last session before Christmas.
We played it twice last night and both Mike and myself are now in the market for a copy! It appears that it is still available although it has been somewhat upgraded from the version Del got hold of!
Ok so why is it so great?
Basically it is a square board which is covered in smaller square tiles, each featuring various corridor sections that make up the labyrinth (corners, straights and T junctions).
Each player is dealt several cards with items on them and looks at the top one, then they have to try to get their counter onto the corridor section that features the item. Sounds simple...
But, each turn the active player has to push one row of tiles one square along (this frees up the first tile which is pushed off of the edge of the board for the next player to use on his turn). Consequently the labyrinth is constantly changing! That is pretty much the total extent of the rules!
Each game lasted around 30 minutes, although could have been quicker as we tend to chat a lot. For a game that looks like it is aimed squarely at kids, it is extremely good fun and addictive.
There is a slight variation, if you are playing the game with kids, they can look at all there cards, whereas adults can only look at their top card. This seems like a great way to level the game out and it will be interesting to see how it works in practice.
A very successful game, reminiscent of The Haunting House, although from our general consensus actually better!
(Note: Photos courtesy of Boardgamegeek.com)
Monsterpocalypse is a two player game and each player assumes the role of a city destroying monster (aka Godzilla or Cloverfield) and his smaller "support units". The idea is to fight the otherplayers monster and and is kind of a WWE meets Godzilla thing!
We only used the basic combat rules, without expanding in to all the powers that the monsters and units have so it was pretty much of a simple slugfest. However it gave us a good introduction into the basic rule mechanics and we are ready now to move on to a fully powered-up session next time.
The basic game mechanic of using dice pools to activate various effects is nicely enhanced with the system of moving used dice from the unit activation dice pool to the monster's dice pool and vice versa! This adds an element of resource management into the game which is a nice addition to a simple fighting monsters game!
Until we have had a chance to use the full game with all of the special abilities it is difficult for me to give a complete review here, but I can say that we were all fairly pleased with the basic game mechanics and are looking forward to the next session.
The figures and game components are also worth mentioning! The figures themselves are pre-painted plastic and generally are of a high standard. The different factions are clearly identifiable whether they be "not-Godzilla", "not-cthulhu", "not-ultraman" or any of the other factions. The are well sculpted and reasonably well painted.
The games is played out on a paper terrain map showing the streets and obstacles of a large city block. The paper is a little thin and also the folds cause it to not lie very flat, which is somewhat annoying, but not a serious problem. If this game becomes a regular with our group I will be tempted to stick the play-mat to a board to make it a little more resilient.
Along with the monster and unit figures, the games also comes with a selection of buildings that the monsters can use as cover, and more importantly can destroy! These models are nicely produced and look great on the table during play. Even if we do not continue with Monsterpocalypse for very long, I can certainly see the building being used for micro-armour/6mm wargames in future sessions.
Monsterpocalypse is certainly not a cheap game to get into, with starter sets running to £16 and boosters at £9.99, but if a group of you all buy into it and switch around the pieces with each other to create decent factions, each player does not need to spend a fortune to get up and running.
I will post a further review once we have had another chance to play, and once we have tried the full rules.
But it was all worth it in the end!
Basically, Adamant Entertainment, an RPG publisher is having a sale over the next three or four days and selling all it's PDF products for $1 each.
They produce the Thrilling Tales Pulp rules for the d20 system* as well as various other games and accessories.
Anyway, I couldn't resist. I already had 3 or 4 of the Thrilling Tales books, just to see what they were like, but now I have the whole lot!
I also picked up the Sword and Planet rules called Mars , and it's two supplements.
Finally, while looking through Adamants listings I saw that they also do a series of PDF books for a steampunk RPG system called The Imperial Age. I couldn't resist them either!
I have to say, I have used RPG Now before and it has worked perfectly well. However, today as I was filling up the shopping basket (remember, we are talking approximately 70 items) the shopping basket reset itself several times and I had to start over!
That would not be to much of a problem if you could add multiple items at once, but no I had to re-add each item individually aarrgh!!!
Anyway in the end I got around it by placing several smaller orders, instead of one big one!
*Anyone who knows me will know I have a strong dislike for the d20 system. However both Thrilling Tales and The Imperial Age offer so much potential source material that could be used for both pulp/steampunk table wargaming or alternative RPG rules, I felt I could not miss them.
Last night we had a couple of games of Reiner Knizia's King's Gate.
I picked it up a couple of weeks ago a TARGE, a wargames show I was at, my purchase being mainly based on the fact that it looked like a quick and easy game and generally I like any game that Knizia has designed.
King's Gate is a tile laying game, where players attempt to gain control of different locations in an Medieval city.
The game play is fairly simple and as a four player game it was good fun. I have seen reports on Board Game Geek saying that the 2 player rules are a bit disappointing (each player basically takes the parts of two players each). However as a four player game we really enjoyed it!
Once you are familiar with the rules and the card symbols the game plays very easily and there was a minimum amount of check back with the rule book.
Images courtesy of Board Game Geek!
There is a problem with the artwork on the game! Once a lot of the tiles have been played the the confusing artwork makes it quite difficult to see all the detail. It would have been better if the buildings around the edge of each card had been faded or bleached out a little, to make the main features of the cards more prominent.
However as each round of the game focuses on one small area of the city, it is not too much of a hindrance to play!
So overall, a worthwhile purchase, even if the card art is a little annoying!
Mike and Del came over last night for our (nominally) regular weekly games night.
None us us are particularly interested in celebrating Halloween, we all come from the generation before the UK was hit by the commercialism that is the American style Halloween.
Still as it is Halloween this week and we have several horror themed games it only seemed right that we play one!
All Wound Up has each player taking a wind up zombie and then through the use of cards to control the play, try to get around the board (a grave yard) and get to the cemetery gates!
What tend to happen is that each player soon discovers that his zombie tends to veer off in one direction or another and this can cause some tricky problems. There are also cards that allow a player to alter the direction of the other players zombies, causing them to go off the board, or fall into an open grave!
It is a fun simple game and great for Halloween. There is nothing to gory or scary about it so i would also suggest that it is a fun game for the kids!
Last night was games night and we played a couple of games, first off was our first play of New World, the latest Carcassonne incarnation.
Between us we have all the previous editions and it is always interesting to see how the new versions vary and how they stand up against previous ones!
The game does have some new twists, with tile laying generally moving in one direction across table, rather than being totally at the players discretion. The new mechanics all seem to work well and drive the making it possibly more competitive that previous games, good fun and well worth a try.
Secondly I got out my copy of Mensa Connections (also know as Ingenius). This is an excellent, abstract dominos style game and was great fun without too much brain hurting going on!